using System; using System.Collections.Generic; using System.Net; using Newtonsoft.Json; using StardewModdingAPI.Models; namespace StardewModdingAPI.Framework { /// Provides methods for interacting with the SMAPI web API. internal class WebApiClient { /********* ** Properties *********/ /// The base URL for the web API. private readonly Uri BaseUrl; /// The API version number. private readonly ISemanticVersion Version; /********* ** Public methods *********/ /// Construct an instance. /// The base URL for the web API. /// The web API version. public WebApiClient(string baseUrl, ISemanticVersion version) { #if !SMAPI_FOR_WINDOWS baseUrl = baseUrl.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac #endif this.BaseUrl = new Uri(baseUrl); this.Version = version; } /// Get the latest SMAPI version. /// The mod keys for which to fetch the latest version. public IDictionary GetModInfo(params string[] modKeys) { return this.Post>( $"v{this.Version}/mods", new ModSearchModel(modKeys) ); } /********* ** Private methods *********/ /// Fetch the response from the backend API. /// The body content type. /// The expected response type. /// The request URL, optionally excluding the base URL. /// The body content to post. private TResult Post(string url, TBody content) { /*** ** Note: avoid HttpClient for Mac compatibility. ***/ using (WebClient client = new WebClient()) { Uri fullUrl = new Uri(this.BaseUrl, url); string data = JsonConvert.SerializeObject(content); client.Headers["Content-Type"] = "application/json"; client.Headers["User-Agent"] = $"SMAPI/{this.Version}"; string response = client.UploadString(fullUrl, data); return JsonConvert.DeserializeObject(response); } } } }