using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI { /// <summary>The game's platform version.</summary> public enum GamePlatform { /// <summary>The Android version of the game.</summary> Android = Platform.Android, /// <summary>The Linux version of the game.</summary> Linux = Platform.Linux, /// <summary>The macOS version of the game.</summary> Mac = Platform.Mac, /// <summary>The Windows version of the game.</summary> Windows = Platform.Windows } }