using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI
{
/// The game's platform version.
public enum GamePlatform
{
/// The Android version of the game.
Android = Platform.Android,
/// The Linux version of the game.
Linux = Platform.Linux,
/// The Mac version of the game.
Mac = Platform.Mac,
/// The Windows version of the game.
Windows = Platform.Windows
}
}