using System; using System.Collections.Generic; namespace StardewModdingAPI { /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> public interface IAssetDataForDictionary<TKey, TValue> : IAssetData<IDictionary<TKey, TValue>> { /********* ** Public methods *********/ /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> void Set(TKey key, TValue value); /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> void Set(TKey key, Func<TValue, TValue> value); /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> void Set(Func<TKey, TValue, TValue> replacer); } }