using Microsoft.Xna.Framework; using xTile; namespace StardewModdingAPI { /// <summary>Encapsulates access and changes to map content being read from a data file.</summary> public interface IAssetDataForMap : IAssetData<Map> { /********* ** Public methods *********/ /// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary> /// <param name="source">The map from which to copy.</param> /// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param> /// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param> void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null); } }