using System; using StardewModdingAPI.Events; namespace StardewModdingAPI { /// Edits matching content assets. [Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")] public interface IAssetEditor { /********* ** Public methods *********/ /// Get whether this instance can edit the given asset. /// Basic metadata about the asset being loaded. bool CanEdit(IAssetInfo asset); /// Edit a matched asset. /// A helper which encapsulates metadata about an asset and enables changes to it. void Edit(IAssetData asset); } }