namespace StardewModdingAPI { /// <summary>Edits matching content assets.</summary> public interface IAssetEditor { /********* ** Public methods *********/ /// <summary>Get whether this instance can edit the given asset.</summary> /// <param name="asset">Basic metadata about the asset being loaded.</param> bool CanEdit<T>(IAssetInfo asset); /// <summary>Edit a matched asset.</summary> /// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param> void Edit<T>(IAssetData asset); } }