using System; namespace StardewModdingAPI { /// <summary>Basic metadata for a content asset.</summary> public interface IAssetInfo { /********* ** Accessors *********/ /// <summary>The content's locale code, if the content is localised.</summary> string Locale { get; } /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> string AssetName { get; } /// <summary>The content data type.</summary> Type DataType { get; } /********* ** Public methods *********/ /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> bool AssetNameEquals(string path); } }