using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
/// Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use instead.
[Obsolete($"Use {nameof(IMod.Helper)}.{nameof(IModHelper.Events)}.{nameof(IModEvents.Content)} instead. This interface will be removed in SMAPI 4.0.0.")]
public interface IAssetLoader
{
/*********
** Public methods
*********/
/// Get whether this instance can load the initial version of the given asset.
/// Basic metadata about the asset being loaded.
bool CanLoad(IAssetInfo asset);
/// Load a matched asset.
/// Basic metadata about the asset being loaded.
T Load(IAssetInfo asset);
}
}