using Microsoft.Xna.Framework; namespace StardewModdingAPI { /// <summary>Represents a cursor position in the different coordinate systems.</summary> public interface ICursorPosition { /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> Vector2 ScreenPixels { get; } /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> Vector2 Tile { get; } /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> Vector2 GrabTile { get; } } }