using System; namespace StardewModdingAPI { /// Provides an API for reading and storing local mod data. public interface IDataHelper { /********* ** Public methods *********/ /**** ** JSON file ****/ /// Read data from a JSON file in the mod's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the mod folder. /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). TModel? ReadJsonFile(string path) where TModel : class; /// Save data to a JSON file in the mod's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the mod folder. /// The arbitrary data to save, or null to delete the file. /// The is not relative or contains directory climbing (../). void WriteJsonFile(string path, TModel? data) where TModel : class; /**** ** Save file ****/ /// Read arbitrary data stored in the current save slot. This is only possible if a save has been loaded. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// Returns the parsed data, or null if the entry doesn't exist or is empty. /// The player hasn't loaded a save file yet or isn't the main player. TModel? ReadSaveData(string key) where TModel : class; /// Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// The arbitrary data to save, or null to remove the entry. /// The player hasn't loaded a save file yet or isn't the main player. void WriteSaveData(string key, TModel? data) where TModel : class; /**** ** Global app data ****/ /// Read arbitrary data stored on the local computer, synchronised by GOG/Steam if applicable. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// Returns the parsed data, or null if the entry doesn't exist or is empty. TModel? ReadGlobalData(string key) where TModel : class; /// Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The unique key identifying the data. /// The arbitrary data to save, or null to delete the file. void WriteGlobalData(string key, TModel? data) where TModel : class; } }