using System; namespace StardewModdingAPI { /// <summary>Provides an API for reading and storing local mod data.</summary> public interface IDataHelper { /********* ** Public methods *********/ /**** ** JSON file ****/ /// <summary>Read data from a JSON file in the mod's folder.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="path">The file path relative to the mod folder.</param> /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns> /// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception> TModel? ReadJsonFile<TModel>(string path) where TModel : class; /// <summary>Save data to a JSON file in the mod's folder.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="path">The file path relative to the mod folder.</param> /// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param> /// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception> void WriteJsonFile<TModel>(string path, TModel? data) where TModel : class; /**** ** Save file ****/ /// <summary>Read arbitrary data stored in the current save slot. This is only possible if a save has been loaded.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> /// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns> /// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception> TModel? ReadSaveData<TModel>(string key) where TModel : class; /// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> /// <param name="data">The arbitrary data to save, or <c>null</c> to remove the entry.</param> /// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception> void WriteSaveData<TModel>(string key, TModel? data) where TModel : class; /**** ** Global app data ****/ /// <summary>Read arbitrary data stored on the local computer, synchronised by GOG/Steam if applicable.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> /// <returns>Returns the parsed data, or <c>null</c> if the entry doesn't exist or is empty.</returns> TModel? ReadGlobalData<TModel>(string key) where TModel : class; /// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary> /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="key">The unique key identifying the data.</param> /// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param> void WriteGlobalData<TModel>(string key, TModel? data) where TModel : class; } }