using System; using System.Collections.Generic; using StardewModdingAPI.Events; namespace StardewModdingAPI { /// <summary>Provides simplified APIs for writing mods.</summary> public interface IModHelper { /********* ** Accessors *********/ /// <summary>The full path to the mod's folder.</summary> string DirectoryPath { get; } /// <summary>Manages access to events raised by SMAPI, which let your mod react when something happens in the game.</summary> [Obsolete("This is an experimental interface which may change at any time. Don't depend on this for released mods.")] IModEvents Events { get; } /// <summary>An API for managing console commands.</summary> ICommandHelper ConsoleCommands { get; } /// <summary>An API for loading content assets.</summary> IContentHelper Content { get; } /// <summary>An API for reading and writing persistent mod data.</summary> IDataHelper Data { get; } /// <summary>An API for checking and changing input state.</summary> IInputHelper Input { get; } /// <summary>Simplifies access to private game code.</summary> IReflectionHelper Reflection { get; } /// <summary>Metadata about loaded mods.</summary> IModRegistry ModRegistry { get; } /// <summary>Provides multiplayer utilities.</summary> IMultiplayerHelper Multiplayer { get; } /// <summary>Provides translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> < <c>pt.json</c> < <c>default.json</c>).</summary> ITranslationHelper Translation { get; } /********* ** Public methods *********/ /**** ** Mod config file ****/ /// <summary>Read the mod's configuration file (and create it if needed).</summary> /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam> TConfig ReadConfig<TConfig>() where TConfig : class, new(); /// <summary>Save to the mod's configuration file.</summary> /// <typeparam name="TConfig">The config class type.</typeparam> /// <param name="config">The config settings to save.</param> void WriteConfig<TConfig>(TConfig config) where TConfig : class, new(); /**** ** Generic JSON files ****/ /// <summary>Read a JSON file.</summary> /// <typeparam name="TModel">The model type.</typeparam> /// <param name="path">The file path relative to the mod directory.</param> /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns> [Obsolete("Use " + nameof(IModHelper.Data) + "." + nameof(IDataHelper.ReadJsonFile) + " instead")] TModel ReadJsonFile<TModel>(string path) where TModel : class; /// <summary>Save to a JSON file.</summary> /// <typeparam name="TModel">The model type.</typeparam> /// <param name="path">The file path relative to the mod directory.</param> /// <param name="model">The model to save.</param> [Obsolete("Use " + nameof(IModHelper.Data) + "." + nameof(IDataHelper.WriteJsonFile) + " instead")] void WriteJsonFile<TModel>(string path, TModel model) where TModel : class; /**** ** Content packs ****/ /// <summary>Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.</summary> /// <param name="directoryPath">The absolute directory path containing the content pack files.</param> /// <param name="id">The content pack's unique ID.</param> /// <param name="name">The content pack name.</param> /// <param name="description">The content pack description.</param> /// <param name="author">The content pack author's name.</param> /// <param name="version">The content pack version.</param> [Obsolete("This method supports mods which previously had their own content packs, and shouldn't be used by new mods. It will be removed in SMAPI 3.0.")] IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version); /// <summary>Get all content packs loaded for this mod.</summary> IEnumerable<IContentPack> GetContentPacks(); } }