using System;
using System.Collections.Generic;
using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
/// Provides simplified APIs for writing mods.
public interface IModHelper
{
/*********
** Accessors
*********/
/// The full path to the mod's folder.
string DirectoryPath { get; }
/// Manages access to events raised by SMAPI, which let your mod react when something happens in the game.
[Obsolete("This is an experimental interface which may change at any time. Don't depend on this for released mods.")]
IModEvents Events { get; }
/// An API for managing console commands.
ICommandHelper ConsoleCommands { get; }
/// An API for loading content assets.
IContentHelper Content { get; }
/// An API for reading and writing persistent mod data.
IDataHelper Data { get; }
/// An API for checking and changing input state.
IInputHelper Input { get; }
/// Simplifies access to private game code.
IReflectionHelper Reflection { get; }
/// Metadata about loaded mods.
IModRegistry ModRegistry { get; }
/// Provides multiplayer utilities.
IMultiplayerHelper Multiplayer { get; }
/// Provides translations stored in the mod's i18n folder, with one file per locale (like en.json) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like pt-BR.json < pt.json < default.json).
ITranslationHelper Translation { get; }
/*********
** Public methods
*********/
/****
** Mod config file
****/
/// Read the mod's configuration file (and create it if needed).
/// The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.
TConfig ReadConfig() where TConfig : class, new();
/// Save to the mod's configuration file.
/// The config class type.
/// The config settings to save.
void WriteConfig(TConfig config) where TConfig : class, new();
/****
** Generic JSON files
****/
/// Read a JSON file.
/// The model type.
/// The file path relative to the mod directory.
/// Returns the deserialised model, or null if the file doesn't exist or is empty.
[Obsolete("Use " + nameof(IModHelper.Data) + "." + nameof(IDataHelper.ReadJsonFile) + " instead")]
TModel ReadJsonFile(string path) where TModel : class;
/// Save to a JSON file.
/// The model type.
/// The file path relative to the mod directory.
/// The model to save.
[Obsolete("Use " + nameof(IModHelper.Data) + "." + nameof(IDataHelper.WriteJsonFile) + " instead")]
void WriteJsonFile(string path, TModel model) where TModel : class;
/****
** Content packs
****/
/// Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.
/// The absolute directory path containing the content pack files.
/// The content pack's unique ID.
/// The content pack name.
/// The content pack description.
/// The content pack author's name.
/// The content pack version.
[Obsolete("This method supports mods which previously had their own content packs, and shouldn't be used by new mods. It will be removed in SMAPI 3.0.")]
IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version);
/// Get all content packs loaded for this mod.
IEnumerable GetContentPacks();
}
}