using System.Collections.Generic; using StardewValley; namespace StardewModdingAPI { /// <summary>Provides multiplayer utilities.</summary> public interface IMultiplayerHelper : IModLinked { /// <summary>Get a new multiplayer ID.</summary> long GetNewID(); /// <summary>Get the locations which are being actively synced from the host.</summary> IEnumerable<GameLocation> GetActiveLocations(); } }