using System.Collections.Generic; using StardewValley; namespace StardewModdingAPI { /// Provides multiplayer utilities. public interface IMultiplayerHelper : IModLinked { /// Get a new multiplayer ID. long GetNewID(); /// Get the locations which are being actively synced from the host. IEnumerable GetActiveLocations(); /* disable until ready for release: /// Get a connected player. /// The player's unique ID. /// Returns the connected player, or null if no such player is connected. IMultiplayerPeer GetConnectedPlayer(long id); /// Get all connected players. IEnumerable GetConnectedPlayers(); */ } }