using System.Collections.Generic; namespace StardewModdingAPI { /// <summary>Metadata about a connected player.</summary> public interface IMultiplayerPeer { /********* ** Accessors *********/ /// <summary>The player's unique ID.</summary> long PlayerID { get; } /// <summary>Whether this is a connection to the host player.</summary> bool IsHost { get; } /// <summary>Whether the player has SMAPI installed.</summary> bool HasSmapi { get; } /// <summary>The player's OS platform, if <see cref="HasSmapi"/> is true.</summary> GamePlatform? Platform { get; } /// <summary>The installed version of Stardew Valley, if <see cref="HasSmapi"/> is true.</summary> ISemanticVersion GameVersion { get; } /// <summary>The installed version of SMAPI, if <see cref="HasSmapi"/> is true.</summary> ISemanticVersion ApiVersion { get; } /// <summary>The installed mods, if <see cref="HasSmapi"/> is true.</summary> IEnumerable<IMultiplayerPeerMod> Mods { get; } /********* ** Methods *********/ /// <summary>Get metadata for a mod installed by the player.</summary> /// <param name="id">The unique mod ID.</param> /// <returns>Returns the mod info, or <c>null</c> if the player doesn't have that mod.</returns> IMultiplayerPeerMod GetMod(string id); } }