using System.Collections.Generic; namespace StardewModdingAPI { /// Metadata about a connected player. public interface IMultiplayerPeer { /********* ** Accessors *********/ /// The player's unique ID. long PlayerID { get; } /// Whether this is a connection to the host player. bool IsHost { get; } /// Whether the player has SMAPI installed. bool HasSmapi { get; } /// The player's OS platform, if is true. GamePlatform? Platform { get; } /// The installed version of Stardew Valley, if is true. ISemanticVersion GameVersion { get; } /// The installed version of SMAPI, if is true. ISemanticVersion ApiVersion { get; } /// The installed mods, if is true. IEnumerable Mods { get; } /********* ** Methods *********/ /// Get metadata for a mod installed by the player. /// The unique mod ID. /// Returns the mod info, or null if the player doesn't have that mod. IMultiplayerPeerMod GetMod(string id); } }