using System.Reflection;
namespace StardewModdingAPI
{
/// A field obtained through reflection.
/// The field value type.
public interface IReflectedField
{
/*********
** Accessors
*********/
/// The reflection metadata.
FieldInfo FieldInfo { get; }
/*********
** Public methods
*********/
/// Get the field value.
TValue GetValue();
/// Set the field value.
//// The value to set.
void SetValue(TValue value);
}
}