using System.Reflection;
namespace StardewModdingAPI
{
/// A method obtained through reflection.
public interface IReflectedMethod
{
/*********
** Accessors
*********/
/// The reflection metadata.
MethodInfo MethodInfo { get; }
/*********
** Public methods
*********/
/// Invoke the method.
/// The return type.
/// The method arguments to pass in.
TValue? Invoke(params object?[] arguments);
/// Invoke the method.
/// The method arguments to pass in.
void Invoke(params object?[] arguments);
}
}