using StardewModdingAPI.Internal.ConsoleWriting; namespace StardewModdingAPI { /// <summary>The log severity levels.</summary> public enum LogLevel { /// <summary>Tracing info intended for developers.</summary> Trace = ConsoleLogLevel.Trace, /// <summary>Troubleshooting info that may be relevant to the player.</summary> Debug = ConsoleLogLevel.Debug, /// <summary>Info relevant to the player. This should be used judiciously.</summary> Info = ConsoleLogLevel.Info, /// <summary>An issue the player should be aware of. This should be used rarely.</summary> Warn = ConsoleLogLevel.Warn, /// <summary>A message indicating something went wrong.</summary> Error = ConsoleLogLevel.Error, /// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary> Alert = ConsoleLogLevel.Alert } }