using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.ModLoading.Finders; using StardewModdingAPI.Framework.ModLoading.RewriteFacades; using StardewModdingAPI.Framework.ModLoading.Rewriters; using StardewValley; using StardewValley.Locations; namespace StardewModdingAPI.Metadata { /// Provides CIL instruction handlers which rewrite mods for compatibility and throw exceptions for incompatible code. internal class InstructionMetadata { /********* ** Fields *********/ /// The assembly names to which to heuristically detect broken references. /// The current implementation only works correctly with assemblies that should always be present. private readonly ISet ValidateReferencesToAssemblies = new HashSet { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" }; /********* ** Public methods *********/ /// Get rewriters which detect or fix incompatible CIL instructions in mod assemblies. /// Whether to detect paranoid mode issues. /// Whether the assembly was rewritten for crossplatform compatibility. /// Whether to get handlers which rewrite mods for compatibility. public IEnumerable GetHandlers(bool paranoidMode, bool platformChanged, bool rewriteMods) { /**** ** rewrite CIL to fix incompatible code ****/ // rewrite for crossplatform compatibility if (rewriteMods) { // rewrite for Stardew Valley 1.5 yield return new FieldReplaceRewriter() .AddField(typeof(DecoratableLocation), "furniture", typeof(GameLocation), nameof(GameLocation.furniture)) .AddField(typeof(Farm), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps)) .AddField(typeof(MineShaft), "resourceClumps", typeof(GameLocation), nameof(GameLocation.resourceClumps)); // heuristic rewrites yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies); yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies); // rewrite for Stardew Valley 1.5.5 if (platformChanged) yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade)); yield return new ArchitectureAssemblyRewriter(); // detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update) yield return new HarmonyRewriter(); } else yield return new HarmonyRewriter(shouldRewrite: false); /**** ** detect mod issues ****/ // detect broken code yield return new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies); yield return new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies); /**** ** detect code which may impact game stability ****/ yield return new FieldFinder(typeof(SaveGame).FullName!, new[] { nameof(SaveGame.serializer), nameof(SaveGame.farmerSerializer), nameof(SaveGame.locationSerializer) }, InstructionHandleResult.DetectedSaveSerializer); yield return new EventFinder(typeof(ISpecializedEvents).FullName!, new[] { nameof(ISpecializedEvents.UnvalidatedUpdateTicked), nameof(ISpecializedEvents.UnvalidatedUpdateTicking) }, InstructionHandleResult.DetectedUnvalidatedUpdateTick); /**** ** detect paranoid issues ****/ if (paranoidMode) { // filesystem access yield return new TypeFinder(typeof(System.Console).FullName!, InstructionHandleResult.DetectedConsoleAccess); yield return new TypeFinder( new[] { typeof(System.IO.File).FullName!, typeof(System.IO.FileStream).FullName!, typeof(System.IO.FileInfo).FullName!, typeof(System.IO.Directory).FullName!, typeof(System.IO.DirectoryInfo).FullName!, typeof(System.IO.DriveInfo).FullName!, typeof(System.IO.FileSystemWatcher).FullName! }, InstructionHandleResult.DetectedFilesystemAccess ); // shell access yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName!, InstructionHandleResult.DetectedShellAccess); } } } }