using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.ModLoading.Finders; using StardewModdingAPI.Framework.ModLoading.RewriteFacades; using StardewModdingAPI.Framework.ModLoading.Rewriters; using StardewValley; namespace StardewModdingAPI.Metadata { /// Provides CIL instruction handlers which rewrite mods for compatibility and throw exceptions for incompatible code. internal class InstructionMetadata { /********* ** Fields *********/ /// The assembly names to which to heuristically detect broken references. /// The current implementation only works correctly with assemblies that should always be present. private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" }; /********* ** Public methods *********/ /// Get rewriters which detect or fix incompatible CIL instructions in mod assemblies. /// Whether to detect paranoid mode issues. /// Whether the assembly was rewritten for crossplatform compatibility. public IEnumerable GetHandlers(bool paranoidMode, bool platformChanged) { /**** ** rewrite CIL to fix incompatible code ****/ // rewrite for crossplatform compatibility if (platformChanged) yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade)); // heuristic rewrites yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies); yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies); #if HARMONY_2 // rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update) yield return new Harmony1AssemblyRewriter(); #endif /**** ** detect mod issues ****/ // detect broken code yield return new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies); yield return new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies); /**** ** detect code which may impact game stability ****/ #if HARMONY_2 yield return new TypeFinder(typeof(HarmonyLib.Harmony).FullName, InstructionHandleResult.DetectedGamePatch); #else yield return new TypeFinder(typeof(Harmony.HarmonyInstance).FullName, InstructionHandleResult.DetectedGamePatch); #endif yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerializer); yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick); yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick); /**** ** detect paranoid issues ****/ if (paranoidMode) { // filesystem access yield return new TypeFinder(typeof(System.Console).FullName, InstructionHandleResult.DetectedConsoleAccess); yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess); // shell access yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess); } } } }