using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using Harmony;
using Lidgren.Network;
using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Patching;
using StardewValley.Network;
namespace StardewModdingAPI.Patches
{
/// A Harmony patch to let SMAPI override methods.
internal class LidgrenServerPatch : IHarmonyPatch
{
/*********
** Accessors
*********/
/// A unique name for this patch.
public string Name => $"{nameof(LidgrenServerPatch)}";
/*********
** Public methods
*********/
/// Apply the Harmony patch.
/// The Harmony instance.
public void Apply(HarmonyInstance harmony)
{
// override parseDataMessageFromClient
{
MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient");
MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient));
harmony.Patch(method, new HarmonyMethod(prefix), null);
}
}
/*********
** Private methods
*********/
/// The method to call instead of the method.
/// The instance being patched.
/// The raw network message to parse.
/// The private peers field on the instance.
/// The private gameServer field on the instance.
/// Returns whether to execute the original method.
/// This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap ___peers, IGameServer ___gameServer)
{
if (__instance is SLidgrenServer smapiServer)
{
smapiServer.ParseDataMessageFromClient(dataMsg);
return false;
}
return true;
}
}
}