using System.Diagnostics.CodeAnalysis; using System.Reflection; using Harmony; using StardewModdingAPI.Framework.Patching; using StardewValley; using SObject = StardewValley.Object; namespace StardewModdingAPI.Patches { /// A Harmony patch for which intercepts crashes due to the item no longer existing. internal class ObjectErrorPatch : IHarmonyPatch { /********* ** Accessors *********/ /// A unique name for this patch. public string Name => $"{nameof(ObjectErrorPatch)}"; /********* ** Public methods *********/ /// Apply the Harmony patch. /// The Harmony instance. public void Apply(HarmonyInstance harmony) { MethodInfo method = AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)); MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(ObjectErrorPatch.Prefix)); harmony.Patch(method, new HarmonyMethod(prefix), null); } /********* ** Private methods *********/ /// The method to call instead of . /// The instance being patched. /// The patched method's return value. /// Returns whether to execute the original method. /// This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Prefix(SObject __instance, ref string __result) { // invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex)) { __result = "???"; return false; } return false; } } }