using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Internal.Patching; using StardewValley; using StardewValley.Menus; namespace StardewModdingAPI.Patches { /// Harmony patches for which track the last loaded save ID. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class SaveGamePatcher : BasePatcher { /********* ** Fields *********/ /// A callback to invoke when a save file is being loaded. private static Action OnSaveFileReading; /********* ** Public methods *********/ /// Construct an instance. /// A callback to invoke when a save file is being loaded. public SaveGamePatcher(Action onSaveFileReading) { SaveGamePatcher.OnSaveFileReading = onSaveFileReading; } /// public override void Apply(Harmony harmony, IMonitor monitor) { harmony.Patch( original: this.RequireMethod(nameof(SaveGame.getLoadEnumerator)), prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator)) ); } /********* ** Private methods *********/ /// The method to call before . /// Returns whether to execute the original method. /// This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments. private static bool Before_GetLoadEnumerator(string file) { SaveGamePatcher.OnSaveFileReading(file); return true; } } }