using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Reflection; using Harmony; using StardewModdingAPI.Framework.Patching; using StardewValley; namespace StardewModdingAPI.Patches { /// A Harmony patch for which intercepts crashes due to invalid schedule data. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class ScheduleErrorPatch : IHarmonyPatch { /********* ** Fields *********/ /// Writes messages to the console and log file on behalf of the game. private static IMonitor MonitorForGame; /// Whether the target is currently being intercepted. private static bool IsIntercepting; /********* ** Accessors *********/ /// A unique name for this patch. public string Name => nameof(ScheduleErrorPatch); /********* ** Public methods *********/ /// Construct an instance. /// Writes messages to the console and log file on behalf of the game. public ScheduleErrorPatch(IMonitor monitorForGame) { ScheduleErrorPatch.MonitorForGame = monitorForGame; } /// Apply the Harmony patch. /// The Harmony instance. public void Apply(HarmonyInstance harmony) { harmony.Patch( original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"), prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule)) ); } /********* ** Private methods *********/ /// The method to call instead of . /// The raw schedule data to parse. /// The instance being patched. /// The patched method's return value. /// The method being wrapped. /// Returns whether to execute the original method. private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary __result, MethodInfo __originalMethod) { if (ScheduleErrorPatch.IsIntercepting) return true; try { ScheduleErrorPatch.IsIntercepting = true; __result = (Dictionary)__originalMethod.Invoke(__instance, new object[] { rawData }); return false; } catch (TargetInvocationException ex) { ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error); __result = new Dictionary(); return false; } finally { ScheduleErrorPatch.IsIntercepting = false; } } } }