using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using Harmony;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
namespace StardewModdingAPI.Patches
{
/// A Harmony patch for which intercepts crashes due to invalid schedule data.
/// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class ScheduleErrorPatch : IHarmonyPatch
{
/*********
** Fields
*********/
/// Writes messages to the console and log file on behalf of the game.
private static IMonitor MonitorForGame;
/// Whether the target is currently being intercepted.
private static bool IsIntercepting;
/*********
** Accessors
*********/
/// A unique name for this patch.
public string Name => nameof(ScheduleErrorPatch);
/*********
** Public methods
*********/
/// Construct an instance.
/// Writes messages to the console and log file on behalf of the game.
public ScheduleErrorPatch(IMonitor monitorForGame)
{
ScheduleErrorPatch.MonitorForGame = monitorForGame;
}
/// Apply the Harmony patch.
/// The Harmony instance.
public void Apply(HarmonyInstance harmony)
{
harmony.Patch(
original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
);
}
/*********
** Private methods
*********/
/// The method to call instead of .
/// The raw schedule data to parse.
/// The instance being patched.
/// The patched method's return value.
/// The method being wrapped.
/// Returns whether to execute the original method.
private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary __result, MethodInfo __originalMethod)
{
if (ScheduleErrorPatch.IsIntercepting)
return true;
try
{
ScheduleErrorPatch.IsIntercepting = true;
__result = (Dictionary)__originalMethod.Invoke(__instance, new object[] { rawData });
return false;
}
catch (TargetInvocationException ex)
{
ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
__result = new Dictionary();
return false;
}
finally
{
ScheduleErrorPatch.IsIntercepting = false;
}
}
}
}