namespace StardewModdingAPI { /// <summary>The input state for a button during an update frame.</summary> public enum SButtonState { /// <summary>The button was neither pressed, held, nor released.</summary> None, /// <summary>The button was pressed in this frame.</summary> Pressed, /// <summary>The button has been held since the last frame.</summary> Held, /// <summary>The button was released in this frame.</summary> Released } /// <summary>Extension methods for <see cref="SButtonState"/>.</summary> public static class InputStatusExtensions { /// <summary>Whether the button was pressed or held.</summary> /// <param name="state">The button state.</param> public static bool IsDown(this SButtonState state) { return state is SButtonState.Held or SButtonState.Pressed; } } }