<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> <TargetFramework>net5.0</TargetFramework> <PlatformTarget>x64</PlatformTarget> <OutputType>Exe</OutputType> <GenerateDocumentationFile>true</GenerateDocumentationFile> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> <!--copy dependency DLLs to bin folder so we can include them in installer bundle --> <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> <!-- tiered compilation breaks Harmony --> <TieredCompilation>false</TieredCompilation> </PropertyGroup> <Import Project="..\..\build\common.targets" /> <ItemGroup> <PackageReference Include="LargeAddressAware" Version="1.0.5" /> <PackageReference Include="Mono.Cecil" Version="0.11.4" /> <PackageReference Include="MonoMod.Common" Version="21.6.21.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Pintail" Version="2.0.0" /> <PackageReference Include="Platonymous.TMXTile" Version="1.5.9" /> <PackageReference Include="System.Reflection.Emit" Version="4.7.0" /> <PackageReference Include="System.Runtime.Caching" Version="5.0.0" /> </ItemGroup> <ItemGroup> <Reference Include="..\..\build\0Harmony.dll" Private="True" /> <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" /> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> <Reference Include="BmFont" HintPath="$(GamePath)\BmFont.dll" Private="False" /> <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" /> <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" /> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> </ItemGroup> <ItemGroup> <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" /> <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" /> <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" /> <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" /> <Compile Include="..\SMAPI.Toolkit\Framework\LowLevelEnvironmentUtility.cs" Link="Framework\Utilities\LowLevelEnvironmentUtility.cs" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" /> </Project>