<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> <TargetFramework>net45</TargetFramework> <LangVersion>latest</LangVersion> <PlatformTarget>x86</PlatformTarget> <OutputType>Exe</OutputType> <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath> <DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> </PropertyGroup> <ItemGroup> <PackageReference Include="LargeAddressAware" Version="1.0.3" /> <PackageReference Include="Lib.Harmony" Version="1.2.0.1" /> <PackageReference Include="Mono.Cecil" Version="0.11.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> </ItemGroup> <ItemGroup> <Reference Include="$(GameExecutableName)"> <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> <Private>False</Private> </Reference> <Reference Include="StardewValley.GameData"> <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="System.Numerics"> <Private>True</Private> </Reference> <Reference Include="System.Runtime.Caching"> <Private>True</Private> </Reference> <Reference Include="GalaxyCSharp"> <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Lidgren.Network"> <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="xTile"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> <Reference Include="Netcode"> <HintPath>$(GamePath)\Netcode.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>False</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>False</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>False</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>False</Private> </Reference> <Reference Include="System.Windows.Forms" /> </ItemGroup> </When> <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework"> <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> </Otherwise> </Choose> <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> </ItemGroup> <ItemGroup> <Content Include="SMAPI.config.json"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json"> <Link>SMAPI.metadata.json</Link> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> <None Update="i18n\default.json"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> <None Update="steam_appid.txt"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> </Project>