<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> <TargetFramework>net45</TargetFramework> <PlatformTarget>x86</PlatformTarget> <OutputType>Exe</OutputType> <GenerateDocumentationFile>true</GenerateDocumentationFile> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> </PropertyGroup> <ItemGroup> <PackageReference Include="LargeAddressAware" Version="1.0.5" /> <PackageReference Include="Mono.Cecil" Version="0.11.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Platonymous.TMXTile" Version="1.3.8" /> </ItemGroup> <ItemGroup> <Reference Include="..\..\build\0Harmony.dll" Private="True" /> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> <Reference Include="System.Numerics" Private="True" /> <Reference Include="System.Runtime.Caching" Private="True" /> <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" /> <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" /> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="System.Windows.Forms" /> </ItemGroup> </When> <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> </ItemGroup> <ItemGroup> <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" /> <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" /> <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" /> <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" /> <Compile Include="..\SMAPI.Toolkit\Framework\LowLevelEnvironmentUtility.cs" Link="Framework\Utilities\LowLevelEnvironmentUtility.cs" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> </Project>