using System; using System.Linq; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// Base class for a method rewriter. public abstract class BaseMethodRewriter : IMethodRewriter { /********* ** Public methods *********/ /// Get whether the given method reference can be rewritten. /// The method reference. public abstract bool ShouldRewrite(MethodReference methodRef); /// Rewrite a method for compatibility. /// The module being rewritten. /// The CIL rewriter. /// The instruction which calls the method. /// The method reference invoked by the . /// Metadata for mapping assemblies to the current platform. public abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap); /********* ** Protected methods *********/ /// Get whether a method definition matches the signature expected by a method reference. /// The method definition. /// The method reference. protected bool HasMatchingSignature(MethodInfo definition, MethodReference reference) { // same name if (definition.Name != reference.Name) return false; // same arguments ParameterInfo[] definitionParameters = definition.GetParameters(); ParameterDefinition[] referenceParameters = reference.Parameters.ToArray(); if (referenceParameters.Length != definitionParameters.Length) return false; for (int i = 0; i < referenceParameters.Length; i++) { if (!this.IsMatchingType(definitionParameters[i].ParameterType, referenceParameters[i].ParameterType)) return false; } return true; } /// Get whether a type has a method whose signature matches the one expected by a method reference. /// The type to check. /// The method reference. protected bool HasMatchingSignature(Type type, MethodReference reference) { return type .GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public) .Any(method => this.HasMatchingSignature(method, reference)); } /// Get whether a type matches a type reference. /// The defined type. /// The type reference. private bool IsMatchingType(Type type, TypeReference reference) { // same namespace & name if (type.Namespace != reference.Namespace || type.Name != reference.Name) return false; // same generic parameters if (type.IsGenericType) { if (!reference.IsGenericInstance) return false; Type[] defGenerics = type.GetGenericArguments(); TypeReference[] refGenerics = ((GenericInstanceType)reference).GenericArguments.ToArray(); if (defGenerics.Length != refGenerics.Length) return false; for (int i = 0; i < defGenerics.Length; i++) { if (!this.IsMatchingType(defGenerics[i], refGenerics[i])) return false; } } return true; } } }