using System; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.AssemblyRewriters.Finders; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// Rewrites references to one field with another. public class FieldReplaceRewriter : FieldFinder, IInstructionRewriter { /********* ** Properties *********/ /// The type whose field to which references should be rewritten. private readonly Type Type; /// The new field name to reference. private readonly string ToFieldName; /********* ** Public methods *********/ /// Construct an instance. /// The type whose field to which references should be rewritten. /// The field name to rewrite. /// The new field name to reference. /// A brief noun phrase indicating what the instruction finder matches (or null to generate one). public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName, string nounPhrase = null) : base(type.FullName, fromFieldName, nounPhrase) { this.Type = type; this.ToFieldName = toFieldName; } /// Rewrite a CIL instruction for compatibility. /// The module being rewritten. /// The CIL rewriter. /// The instruction to rewrite. /// Metadata for mapping assemblies to the current platform. public void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap) { FieldInfo field = this.Type.GetField(this.ToFieldName); if (field == null) throw new InvalidOperationException($"The {this.Type.FullName} class doesn't have a {this.ToFieldName} field."); FieldReference newRef = module.Import(field); cil.Replace(instruction, cil.Create(instruction.OpCode, newRef)); } } }