using System; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.AssemblyRewriters.Finders; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// Rewrites references to one field with another. public class FieldReplaceRewriter : FieldFinder { /********* ** Properties *********/ /// The new field to reference. private readonly FieldInfo ToField; /********* ** Public methods *********/ /// Construct an instance. /// The type whose field to which references should be rewritten. /// The field name to rewrite. /// The new field name to reference. /// A brief noun phrase indicating what the instruction finder matches (or null to generate one). public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName, string nounPhrase = null) : base(type.FullName, fromFieldName, nounPhrase) { this.ToField = type.GetField(toFieldName); if (this.ToField == null) throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field."); } /// Rewrite a CIL instruction for compatibility. /// The module being rewritten. /// The CIL rewriter. /// The instruction to rewrite. /// Metadata for mapping assemblies to the current platform. /// Whether the mod was compiled on a different platform. /// Returns whether the instruction was rewritten. /// The CIL instruction is not compatible, and can't be rewritten. public override bool Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) { if (!this.IsMatch(instruction)) return false; FieldReference newRef = module.Import(this.ToField); cil.Replace(instruction, cil.Create(instruction.OpCode, newRef)); return true; } } }