using System;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters.Finders;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// Rewrites references to one field with another.
public class FieldReplaceRewriter : FieldFinder
{
/*********
** Properties
*********/
/// The new field to reference.
private readonly FieldInfo ToField;
/*********
** Public methods
*********/
/// Construct an instance.
/// The type whose field to which references should be rewritten.
/// The field name to rewrite.
/// The new field name to reference.
/// A brief noun phrase indicating what the instruction finder matches (or null to generate one).
public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName, string nounPhrase = null)
: base(type.FullName, fromFieldName, nounPhrase)
{
this.ToField = type.GetField(toFieldName);
if (this.ToField == null)
throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field.");
}
/// Rewrite a CIL instruction for compatibility.
/// The module being rewritten.
/// The CIL rewriter.
/// The instruction to rewrite.
/// Metadata for mapping assemblies to the current platform.
/// Whether the mod was compiled on a different platform.
/// Returns whether the instruction was rewritten.
/// The CIL instruction is not compatible, and can't be rewritten.
public override bool Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
{
if (!this.IsMatch(instruction))
return false;
FieldReference newRef = module.Import(this.ToField);
cil.Replace(instruction, cil.Create(instruction.OpCode, newRef));
return true;
}
}
}