using System; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.AssemblyRewriters.Finders; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// Rewrites field references into property references. public class FieldToPropertyRewriter : FieldFinder { /********* ** Properties *********/ /// The type whose field to which references should be rewritten. private readonly Type Type; /// The field name to rewrite. private readonly string FieldName; /********* ** Public methods *********/ /// Construct an instance. /// The type whose field to which references should be rewritten. /// The field name to rewrite. /// A brief noun phrase indicating what the instruction finder matches (or null to generate one). public FieldToPropertyRewriter(Type type, string fieldName, string nounPhrase = null) : base(type.FullName, fieldName, nounPhrase) { this.Type = type; this.FieldName = fieldName; } /// Rewrite a CIL instruction for compatibility. /// The module being rewritten. /// The CIL rewriter. /// The instruction to rewrite. /// Metadata for mapping assemblies to the current platform. /// Whether the mod was compiled on a different platform. /// Returns whether the instruction was rewritten. /// The CIL instruction is not compatible, and can't be rewritten. public override bool Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) { if (!this.IsMatch(instruction)) return false; string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set"; MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}")); cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef)); return true; } } }