using Microsoft.Xna.Framework.Graphics; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.AssemblyRewriters.Wrappers; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary> /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="CompatibleSpriteBatch"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks> public class SpriteBatchRewriter : BaseMethodRewriter { /// <summary>Get whether the given method reference can be rewritten.</summary> /// <param name="methodRef">The method reference.</param> public override bool ShouldRewrite(MethodReference methodRef) { return methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName && this.HasMatchingSignature(typeof(CompatibleSpriteBatch), methodRef); } /// <summary>Rewrite a method for compatibility.</summary> /// <param name="module">The module being rewritten.</param> /// <param name="cil">The CIL rewriter.</param> /// <param name="callOp">The instruction which calls the method.</param> /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param> /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> public override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap) { methodRef.DeclaringType = module.Import(typeof(CompatibleSpriteBatch)); } } }