using System; namespace StardewModdingAPI.Tests.Framework { /// Provides sample values for unit testing. internal static class Sample { /********* ** Properties *********/ /// A random number generator. private static readonly Random Random = new Random(); /********* ** Properties *********/ /// Get a sample string. public static string String() { return Guid.NewGuid().ToString("N"); } /// Get a sample integer. public static int Int() { return Sample.Random.Next(); } } }