using System; namespace StardewModdingAPI { /// A semantic version with an optional release tag. public interface ISemanticVersion : IComparable, IEquatable { /********* ** Accessors *********/ /// The major version incremented for major API changes. int MajorVersion { get; } /// The minor version incremented for backwards-compatible changes. int MinorVersion { get; } /// The patch version for backwards-compatible bug fixes. int PatchVersion { get; } /// An optional build tag. [Obsolete("Use " + nameof(ISemanticVersion.PrereleaseTag) + " instead")] string Build { get; } /// An optional prerelease tag. string PrereleaseTag { get; } /********* ** Accessors *********/ /// Whether this is a pre-release version. bool IsPrerelease(); /// Get whether this version is older than the specified version. /// The version to compare with this instance. bool IsOlderThan(ISemanticVersion other); /// Get whether this version is older than the specified version. /// The version to compare with this instance. /// The specified version is not a valid semantic version. bool IsOlderThan(string other); /// Get whether this version is newer than the specified version. /// The version to compare with this instance. bool IsNewerThan(ISemanticVersion other); /// Get whether this version is newer than the specified version. /// The version to compare with this instance. /// The specified version is not a valid semantic version. bool IsNewerThan(string other); /// Get whether this version is between two specified versions (inclusively). /// The minimum version. /// The maximum version. bool IsBetween(ISemanticVersion min, ISemanticVersion max); /// Get whether this version is between two specified versions (inclusively). /// The minimum version. /// The maximum version. /// One of the specified versions is not a valid semantic version. bool IsBetween(string min, string max); /// Get a string representation of the version. string ToString(); } }