using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using StardewModdingAPI.Toolkit.Serialisation.Models; namespace StardewModdingAPI.Toolkit.Serialisation.Converters { /// Handles deserialisation of arrays. internal class ManifestDependencyArrayConverter : JsonConverter { /********* ** Accessors *********/ /// Whether this converter can write JSON. public override bool CanWrite => false; /********* ** Public methods *********/ /// Get whether this instance can convert the specified object type. /// The object type. public override bool CanConvert(Type objectType) { return objectType == typeof(ManifestDependency[]); } /********* ** Protected methods *********/ /// Read the JSON representation of the object. /// The JSON reader. /// The object type. /// The object being read. /// The calling serializer. public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { List result = new List(); foreach (JObject obj in JArray.Load(reader).Children()) { string uniqueID = obj.ValueIgnoreCase(nameof(ManifestDependency.UniqueID)); string minVersion = obj.ValueIgnoreCase(nameof(ManifestDependency.MinimumVersion)); bool required = obj.ValueIgnoreCase(nameof(ManifestDependency.IsRequired)) ?? true; result.Add(new ManifestDependency(uniqueID, minVersion, required)); } return result.ToArray(); } /// Writes the JSON representation of the object. /// The JSON writer. /// The value. /// The calling serializer. public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { throw new InvalidOperationException("This converter does not write JSON."); } } }