using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using StardewModdingAPI.Web.Models;
namespace StardewModdingAPI.Web.Controllers
{
/// Provides an API to perform mod update checks.
[Produces("application/json")]
[Route("api/check")]
public class CheckController : Controller
{
/*********
** Public methods
*********/
/// Fetch version metadata for the given mods.
/// The mods for which to fetch update metadata.
[HttpPost]
public async Task Post([FromBody] NexusResponseModel[] mods)
{
using (var client = new HttpClient())
{
// the return array of mods
var modList = new List();
foreach (var mod in mods)
{
try
{
// create request with HttpRequestMessage
var request = new HttpRequestMessage(HttpMethod.Get, new Uri($"http://www.nexusmods.com/stardewvalley/mods/{mod.ID}"));
// add the Nexus Client useragent to get JSON response from the site
request.Headers.UserAgent.ParseAdd("Nexus Client v0.63.15");
// send the request out
var response = await client.SendAsync(request);
// ensure the response is valid (throws exception)
response.EnsureSuccessStatusCode();
// get the JSON string of the response
var stringResponse = await response.Content.ReadAsStringAsync();
// create the mod data from the JSON string
var modData = JsonConvert.DeserializeObject(stringResponse);
// add to the list of mods
modList.Add(modData.ModInfo());
}
catch (Exception ex)
{
var modData = mod.ModInfo();
modData.Valid = false;
modList.Add(modData);
}
}
return JsonConvert.SerializeObject(modList, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
}
}
}
}