using System.IO; using Newtonsoft.Json; namespace StardewModdingAPI.Advanced { /// Wraps a configuration file with IO methods for convenience. public abstract class ConfigFile : IConfigFile { /********* ** Accessors *********/ /// Provides simplified APIs for writing mods. public IModHelper ModHelper { get; set; } /// The file path from which the model was loaded, relative to the mod directory. public string FilePath { get; set; } /********* ** Public methods *********/ /// Reparse the underlying file and update this model. public void Reload() { string json = File.ReadAllText(Path.Combine(this.ModHelper.DirectoryPath, this.FilePath)); JsonConvert.PopulateObject(json, this); } /// Save this model to the underlying file. public void Save() { this.ModHelper.WriteJsonFile(this.FilePath, this); } } }