using System;
using System.Collections.Generic;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
/// Events raised when the game loads content.
public static class ContentEvents
{
/*********
** Properties
*********/
/// Tracks the installed mods.
private static ModRegistry ModRegistry;
/// Encapsulates monitoring and logging.
private static IMonitor Monitor;
/// The mods using the experimental API for which a warning has been raised.
private static readonly HashSet WarnedMods = new HashSet();
/*********
** Events
*********/
/// Raised after the content language changes.
public static event EventHandler> AfterLocaleChanged;
/// Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.
#if EXPERIMENTAL
public
#else
internal
#endif
static event EventHandler AfterAssetLoaded;
/*********
** Internal methods
*********/
/// Injects types required for backwards compatibility.
/// Tracks the installed mods.
/// Encapsulates monitoring and logging.
internal static void Shim(ModRegistry modRegistry, IMonitor monitor)
{
ContentEvents.ModRegistry = modRegistry;
ContentEvents.Monitor = monitor;
}
/// Raise an event.
/// Encapsulates monitoring and logging.
/// The previous locale.
/// The current locale.
internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
{
monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged(oldLocale, newLocale));
}
/// Raise an event.
/// Encapsulates monitoring and logging.
/// Encapsulates access and changes to content being read from a data file.
internal static void InvokeAfterAssetLoaded(IMonitor monitor, IContentEventHelper contentHelper)
{
if (ContentEvents.AfterAssetLoaded != null)
{
Delegate[] handlers = ContentEvents.AfterAssetLoaded.GetInvocationList();
ContentEvents.RaiseDeprecationWarning(handlers);
monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterAssetLoaded)}", handlers, null, contentHelper);
}
}
/*********
** Private methods
*********/
/// Raise a 'experimental API' warning for each mod using the content API.
/// The event handlers.
private static void RaiseDeprecationWarning(Delegate[] handlers)
{
foreach (Delegate handler in handlers)
{
string modName = ContentEvents.ModRegistry.GetModFrom(handler) ?? "An unknown mod";
if (!ContentEvents.WarnedMods.Contains(modName))
{
ContentEvents.WarnedMods.Add(modName);
ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
}
}
}
}
}