using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsClickableMenuChanged : EventArgs
{
/*********
** Accessors
*********/
/// The previous menu.
public IClickableMenu NewMenu { get; private set; }
/// The current menu.
public IClickableMenu PriorMenu { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The previous menu.
/// The current menu.
public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
this.NewMenu = newMenu;
this.PriorMenu = priorMenu;
}
}
}