using System; using StardewValley.Menus; namespace StardewModdingAPI.Events { public class EventArgsClickableMenuChanged : EventArgs { public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) { NewMenu = newMenu; PriorMenu = priorMenu; } public IClickableMenu NewMenu { get; private set; } public IClickableMenu PriorMenu { get; private set; } } }