using System; using StardewValley.Menus; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="MenuEvents.MenuClosed"/> event.</summary> public class EventArgsClickableMenuClosed : EventArgs { /********* ** Accessors *********/ /// <summary>The menu that was closed.</summary> public IClickableMenu PriorMenu { get; private set; } /********* ** Accessors *********/ /// <summary>Construct an instance.</summary> /// <param name="priorMenu">The menu that was closed.</param> public EventArgsClickableMenuClosed(IClickableMenu priorMenu) { this.PriorMenu = priorMenu; } } }