using System; using StardewValley.Menus; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsClickableMenuClosed : EventArgs { /********* ** Accessors *********/ /// The menu that was closed. public IClickableMenu PriorMenu { get; private set; } /********* ** Accessors *********/ /// Construct an instance. /// The menu that was closed. public EventArgsClickableMenuClosed(IClickableMenu priorMenu) { this.PriorMenu = priorMenu; } } }