using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsClickableMenuClosed : EventArgs
{
/*********
** Accessors
*********/
/// The menu that was closed.
public IClickableMenu PriorMenu { get; private set; }
/*********
** Accessors
*********/
/// Construct an instance.
/// The menu that was closed.
public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
{
this.PriorMenu = priorMenu;
}
}
}