using System; namespace StardewModdingAPI.Events { /// Event arguments for a event. [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ConsoleCommands))] public class EventArgsCommand : EventArgs { /********* ** Accessors *********/ /// The triggered command. public Command Command { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// The triggered command. public EventArgsCommand(Command command) { this.Command = command; } } }