#if SMAPI_1_x using System; using SFarmer = StardewValley.Farmer; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="PlayerEvents.FarmerChanged"/> event.</summary> public class EventArgsFarmerChanged : EventArgs { /********* ** Accessors *********/ /// <summary>The previous player character.</summary> public SFarmer NewFarmer { get; } /// <summary>The new player character.</summary> public SFarmer PriorFarmer { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="priorFarmer">The previous player character.</param> /// <param name="newFarmer">The new player character.</param> public EventArgsFarmerChanged(SFarmer priorFarmer, SFarmer newFarmer) { this.PriorFarmer = priorFarmer; this.NewFarmer = newFarmer; } } } #endif