using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsFarmerChanged : EventArgs
{
/*********
** Accessors
*********/
/// The previous player character.
public Farmer NewFarmer { get; }
/// The new player character.
public Farmer PriorFarmer { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The previous player character.
/// The new player character.
public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
this.PriorFarmer = priorFarmer;
this.NewFarmer = newFarmer;
}
}
}