using System; using System.Collections.Generic; using StardewValley; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsGameLocationsChanged : EventArgs { /********* ** Accessors *********/ /// The current list of game locations. public List NewLocations { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// The current list of game locations. public EventArgsGameLocationsChanged(List newLocations) { this.NewLocations = newLocations; } } }