using System;
using System.Collections.Generic;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsGameLocationsChanged : EventArgs
{
/*********
** Accessors
*********/
/// The current list of game locations.
public List NewLocations { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The current list of game locations.
public EventArgsGameLocationsChanged(List newLocations)
{
this.NewLocations = newLocations;
}
}
}